AI Insights · Timothy · April 2022
Top 5 First Person Games in Belarus, Q1 2022
Discover the performance trends of the top 5 first person games in Belarus during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 first person games in Belarus showcased diverse performance metrics across weekly downloads, revenue, and active users, according to data from Sensor Tower.
Standoff 2 experienced a notable fluctuation in weekly revenue, starting at approximately $52.6K at the end of December and peaking at $61.3K in the first week of January. However, it saw a gradual decline, reaching around $6.6K by the end of March. Weekly downloads for the game remained relatively stable, with a slight decrease from around 13.5K in early January to 9.7K by the end of March. The number of weekly active users showed a similar trend, starting at 347.4K and peaking at 475.9K in mid-February before declining to 403.3K at the end of the quarter.
Call of Duty®: Mobile saw consistent weekly revenue, starting at approximately $4.2K and gradually declining to around $2.7K by the end of March. Weekly downloads remained relatively stable, fluctuating between 2.5K and 1.9K throughout the quarter. The game’s active users started at 38.4K, reaching a peak of 39.8K in mid-January, and then gradually declined to around 30.8K by the end of March.
Fishing Clash: Sport Simulator had a varied revenue trend, starting at approximately $4K and peaking at $4K again in mid-February before dropping to $524 by the end of February. Weekly downloads peaked at 1.8K in late January and then dropped significantly to 265 by the end of February. Active users started at 4.2K, peaking at 5.2K in early January, and then declined to around 2.3K by the end of March.
Minecraft showed a decline in weekly revenue, starting at approximately $1.8K at the end of December and dropping to $244 by early March. Weekly downloads remained low, with a peak of 151 in late December and dropping to as low as 42 by early March. Active users fluctuated, starting at 8.3K, peaking at 9.4K by the end of March.
Romance Club - Stories I Play saw a varied revenue trend, starting at approximately $841 and peaking at $1.7K in mid-January before dropping to around $397 by the end of March. Weekly downloads showed a steady increase towards the end of the quarter, starting at 1.6K and reaching 1.5K by the end of March. Active users started at 25.5K, peaking at 26.2K in late March, demonstrating a steady increase throughout the quarter.
For more detailed insights and data, visit Sensor Tower.